One to three nights
Each arc runs as a self-contained mission of one to three sessions, with the Architect appointed cotterie.
Chronicle Series in the World of Darkness
A living roleplaying world rooted in Ioannina, where player characters answer missions, alter the city and leave consequences recorded in an evolving story.
“Fortune favours the bold indeed, but she cannot do much if you no longer have a head in your possession.”
Lake Pamvotida, Ioannina
Your place in the chronicle
Seek audience, then build a V5 sheet in your ledger.
Answer a dispatch on the board and give your availability.
Take your seat at the table with live dice and Play Mode.
Enter the world
Explore the city, answer its missions, meet its Kindred and follow what survives the table.
The living worldIoannina after darkExplore a city map that changes as missions reveal places, factions and hidden histories.Enter
Active campaignsAnswer a dispatchDiscover live operations, declare your interest and enter the shared mission workspace.Enter
Characters and peopleMeet the KindredBrowse the player characters and known figures whose choices shape the chronicle.Enter
Stories and loreFollow the long tellingRead the consequences of past sessions and trace how each night alters Euroea.Enter At the table
Each arc runs as a self-contained mission of one to three sessions, with the Architect appointed cotterie.
Pre-made characters, V5 rules, permadeath in effect from the first dice roll.
Missions are unlocked by the Architect after your session-zero.