Dispatch I

The Chronicle

Euroia — old Ioannina — sleeps lightly. Beneath its lake and beneath its stones, the Architect tends an order older than the city above. He sends word, and his word becomes a night's work for those who answer it.

Format

Each chronicle arc is one to three sessions, ran in commission for a single table. Three to four players answer the dispatch. All characters are made ahead of time and subject to final death from the first roll. V5 rules apply throughout.

Cadence

A new mission is published here when it is ready. Players express interest through their account. A mission runs once, unless interest is overwhelming — in which case the Architect may permit a second sitting.

The Long Story

Every mission feeds an evolving main story. With names and tables withheld, character deeds and consequences are rendered into chapters published on the site and on the channel — so the wider coterie may follow what the underground has wrought.

The Hub

Ioannina is the hub. The map of Euroia is alive — locations open as missions touch them, factions shift as your characters act. Read it often.

The Archive

Concluded Operations

Operations whose nights have ended. Their dossiers remain sealed in the record, and where the Archivists have published an account, the full story may be read.

The archive is kept for the initiated

Sign in to consult concluded operations.

Within the Chronicle